Updated Games Page

The GAMES page has been updated to include the latest Weaseltron projects.

GDC 2010

We will be attending GDC this year http://www.gdconf.com.

See the contact page if you wish to arrange meetings.

WeaselGui Released

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available…

Updated Games Page

Posted by Webmaster On November - 28 - 2011ADD COMMENTS

The GAMES page has been updated to include the latest Weaseltron projects.  Read More →

GDC 2010

Posted by Webmaster On February - 21 - 2010ADD COMMENTS

We will be attending GDC this year http://www.gdconf.com. See the contact page to arrange meetings. GDC 2010  Read More →

WeaselGui Released

Posted by Webmaster On January - 17 - 2010ADD COMMENTS

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here. Here’s a brief excerpt: “WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed... more

New article on GameCareerGuide.com

Posted by Webmaster On January - 6 - 2010ADD COMMENTS

Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing. ‘Crossing Ships’ on Game Career Guide You can see Alan’s website at http://www.emiug.co.uk or follow him on Twitter at @EmiugDev. Adrian  Read More →

Article to appear in Games Engine Gems

Posted by Webmaster On September - 16 - 2009ADD COMMENTS

Weaseltron’s article proposal for the forthcoming book ‘Game Engine Gems’ has been accepted. The article aims to help fill an area of games programming for which relatively little literature exists; covering the various design decisions. Accompanying the article will be base-level, extensible GUI code that could be understood and dropped in by anyone from the student to the seasoned professional. The next step is for the article, “GUI Framework and Presentation layer”... more