Archive for the ‘NEWS’ Category

GDC 2010

Posted by Webmaster On February - 21 - 2010

We will be attending GDC this year

See the contact page to arrange meetings.

GDC 2010

GDC 2010

WeaselGui Released

Posted by Webmaster On January - 17 - 2010

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here.

Here’s a brief excerpt:

WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed under the Lesser GPL licence.

WeaselGui is born of some of the Weaseltron internal technology ‘WeaselTech‘, which is a multiplatform game and graphics engine.

The source code is in C++ and licenced under the Lesser GPL (LGPL) license and is hosted on Pending interest from the community, the code is likely to be maintained and extended, so if you have any feature requests, mail us and we’ll prioritise it.

Click the link to find out more…


New article on

Posted by Webmaster On January - 6 - 2010

Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing.

‘Crossing Ships’ on Game Career Guide

You can see Alan’s website at or follow him on Twitter at @EmiugDev.


Article to appear in Games Engine Gems

Posted by Webmaster On September - 16 - 2009

Weaseltron’s article proposal for the forthcoming book ‘Game Engine Gems’ has been accepted.

The article aims to help fill an area of games programming for which relatively little literature exists; covering the various design decisions. Accompanying the article will be base-level, extensible GUI code that could be understood and dropped in by anyone from the student to the seasoned professional.

The next step is for the article, “GUI Framework and Presentation layer” to be completed.

Here’s a breakdown of the book directly from the publisher’s website:

“Jones and Bartlett Publishers is pleased to announce a new series, Game Engine Gems, with Eric Lengyel as series editor. Game Engine Gems brings dozens of brand new articles from leading software engineering professionals together in a single volume. Each “gem” in this book presents a previously unpublished technique related to game engines and real-time virtual simulations, and each one is supported by many years of experience and wisdom possessed by the authors.”

The book is to be published for GDC 2010. The book’s editor is Eric Lyngel, a regular contributor to the popular Games Programming Gems series (Charles River Media), as well as author of several other game-related publications.


Jelly Belly: Ballistic Beans now available and reviews…

Posted by Webmaster On June - 9 - 2009

It’s been brought to our attention that the people at have produced reviews for the Nintendo Wii and Nintendo Dual Screen versions of Jelly Belly: Ballistic Beans.

The reviews are generally very positive focussing largely on the accessibility, branding, ease of play and unique control systems.

Here’s a couple of quotes:

Jelly Belly: Ballistic Beans is the heavily branded, although annoyingly addictive pachinko come pinball game staring the fruity flavoured gelatin snacks. In what turns out to be not a million miles from the crowd pleasing Peggle: Dual Shot DS, Jelly Belly: Ballistic Beans is just as moreish as the edible product.

Jelly Belly: Ballistic Beans is unique not only because of it’s franchise, but also as it adds a fresh spin on the firing balls into a playfield genre. Sitting in amongst the Peggle, Pinball and Pachinko games …

Jelly Belly: Ballistic Beans

Jelly Belly: Ballistic Beans