Weaseltron provided specialist technical and graphical assistance in the making of Grand Theft Auto V. Details have been updated on the GAMES page.
Archive for the ‘NEWS’ Category
Updated Games Page
The GAMES page has been updated to include the latest Weaseltron projects.
GDC 2010
We will be attending GDC this year http://www.gdconf.com.
See the contact page to arrange meetings.
WeaselGui Released
Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here.
Here’s a brief excerpt:
“WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed under the Lesser GPL licence.”
WeaselGui is born of some of the Weaseltron internal technology ‘WeaselTech‘, which is a multiplatform game and graphics engine.
The source code is in C++ and licenced under the Lesser GPL (LGPL) license and is hosted on SourceForge.net. Pending interest from the community, the code is likely to be maintained and extended, so if you have any feature requests, mail us and we’ll prioritise it.
Click the link to find out more…
Adrian
New article on GameCareerGuide.com
Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing.
‘Crossing Ships’ on Game Career Guide
You can see Alan’s website at http://www.emiug.co.uk or follow him on Twitter at @EmiugDev.
Adrian