Need For Speed: Hot Pursuit Remastered

We’re excited to announce that for the last year we’ve been working to hard Remastering Need for Speed Hot Pursuit for Xbox One, Xbox One x, Playstation 4, Playstation 4 Pro and Nintendo Switch.

Burnout Paradise Remastered now on Switch

We are extremely proud to help bring Burnout Paradise at 60fps to the Nintendo Switch. Whether it’s in the base game or any of the eight DLCs included in the Remastered version, playing handheld or docked at 60fps looks and feels incredible.
Working with EA/Criterion and the developers, Stellar Entertertainment. Weaseltron Entertainment again provided the [...]

Burnout Paradise Remastered

We’re pleased to have been involved in the remastering work of Burnout Paradise for PlayStation 4, PlayStation 4 Pro and XBox One, XBox One X. It has been a pleasure to return to Paradise City after 10 years. We’ve been busy beavering away for the last year converting and upgrading the graphics and systems to [...]

Grand Theft Auto V added to ‘GAMES’ page

Posted by Webmaster On July - 13 - 2015ADD COMMENTS

Weaseltron provided specialist technical and graphical assistance in the making of Grand Theft Auto V. Details have been updated on the GAMES page.  Read More →

Updated Games Page

Posted by Webmaster On November - 28 - 2011ADD COMMENTS

The GAMES page has been updated to include the latest Weaseltron projects.  Read More →

GDC 2010

Posted by Webmaster On February - 21 - 2010ADD COMMENTS

We will be attending GDC this year See the contact page to arrange meetings. GDC 2010  Read More →

WeaselGui Released

Posted by Webmaster On January - 17 - 2010ADD COMMENTS

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here. Here’s a brief excerpt: “WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed... more

New article on

Posted by Webmaster On January - 6 - 2010ADD COMMENTS

Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing. ‘Crossing Ships’ on Game Career Guide You can see Alan’s website at or follow him on Twitter at @EmiugDev. Adrian  Read More →