Burnout Paradise Remastered

We’re pleased to have been involved in the remastering work of Burnout Paradise for PlayStation 4, PlayStation 4 Pro and XBox One, XBox One X. It has been a pleasure to return to Paradise City after 10 years. We’ve been busy beavering away for the last year converting and upgrading the graphics and systems to [...]

New Weaseltron Dev Blog

A coding blog page has been set up over at blogspot:
http://weaseltrongames.blogspot.co.uk/
The purpose is to have a less formal place to put coding notes, opinions, findings, etc. and to generally engage, educate and inform other like-minded people. The plan is for it to be mainly coding based for now, though that can always change.
The first post [...]

DiRT 4 Added to ‘GAMES’ page

Work has completed on the latest game and the GAMES page has been updated. Many thanks to friends at Codemasters and Red Kite Games as well as the best of luck with the success of this and future projects.

GDC 2010

Posted by Webmaster On February - 21 - 2010ADD COMMENTS

We will be attending GDC this year http://www.gdconf.com. See the contact page to arrange meetings. GDC 2010  Read More →

WeaselGui Released

Posted by Webmaster On January - 17 - 2010ADD COMMENTS

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here. Here’s a brief excerpt: “WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed... more

New article on GameCareerGuide.com

Posted by Webmaster On January - 6 - 2010ADD COMMENTS

Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing. ‘Crossing Ships’ on Game Career Guide You can see Alan’s website at http://www.emiug.co.uk or follow him on Twitter at @EmiugDev. Adrian  Read More →

Article to appear in Games Engine Gems

Posted by Webmaster On September - 16 - 2009ADD COMMENTS

Weaseltron’s article proposal for the forthcoming book ‘Game Engine Gems’ has been accepted. The article aims to help fill an area of games programming for which relatively little literature exists; covering the various design decisions. Accompanying the article will be base-level, extensible GUI code that could be understood and dropped in by anyone from the student to the seasoned professional. The next step is for the article, “GUI Framework and Presentation layer”... more

It’s been brought to our attention that the people at gamepeople.co.uk have produced reviews for the Nintendo Wii and Nintendo Dual Screen versions of Jelly Belly: Ballistic Beans. The reviews are generally very positive focussing largely on the accessibility, branding, ease of play and unique control systems. Here’s a couple of quotes: Jelly Belly: Ballistic Beans is the heavily branded, although annoyingly addictive pachinko come pinball game staring the fruity flavoured gelatin snacks.... more