The vibe at Weaseltron? We all love what we do. Almost everyone's a programmer, and very good at it! But it's relaxed. A unique mix I haven't seen in any other studio.
Weaseltron is a 'boutique code studio' specialising in graphics and games. A place where seniors can chat about cutting-edge tech, work with the most interesting engines, and do the work we love.
Working with industry-leading publishers such as Rockstar, EA, Criterion, Supermassive, and others, we have used our cutting-edge experience on some of the best selling games and most well-known franchises such as LA Noire, GTA V, DiRT 4.
"Why have I never heard of Weaseltron?"
It’s a good question. Some of the games we’ve worked on have gone on to make a lot in sales. You’d think a web search would uncover more information. The truth is that we haven’t really ever done publicity. We don’t do advertising. We don’t blow our own trumpet; perhaps we don’t do that as much as maybe we should.
Weaseltron was formed in 2007 and since then worked with a variety of studios and further word of mouth has given us many strong work relationships. We're not looking for fame - our clients know us best, and that's what really matters.
Cutting-edge programming on shaders, lighting systems, animations, etc. Our team have vast experience across all platforms and multiple AAA projects.
Our team have broad systems engineering experience. From lobbying to in-game network code. With computer controlled opponents, path-finding, agents, etc. We have experience of every stage of production - from prototyping to development to bug-fixing to porting.
Profiling, identifying bottlenecks and optimising game and engine code. If there are gains to be found, we find them.
A classic Rockstar game. Weaseltron provided specialist technical programming services relating to LA Noire's conversion to the PC platform. The game launched to critical acclaim in November 2011.
Weaseltron provided specialist technical programming services for the duration of the project with particular attention to helping direct the development of the graphics, optimisation and various technical challenges for the XBox One, Playstation 4 and then further development related to performance and graphical quality associated with the successful PC conversion.
DiRT 4 is one of the greatest in a long line of great rally games from Codemasters right back to the Colin McRae series. Weaseltron helped out with some of the environmental effects, water, reflections, PostFX as well as optimisation for PC and console versions.
We helped with the graphics and systems programming on bringing this title to modern platforms. Most notably the engine was updated to modern APIs required for XBox One and PlayStation 4 platforms and implementing the various optimisations required to run at a solid 60fps that the game is well known for.
Working on this Criterion favourite and not just remaster this game but significantly increase the quality bar, brought new and upgraded features such as: Temporal Antialiasing, SSAO, Chromatic Aberration, Car paint shaders, Next-gen rendering pipelines, Platform engineering, Networking, and Tools building.
For KnockOut City we handled Xbox platform integration, the PS4 Renderer, and XboxOne DX12 Renderer. We also added advanced rendering features such as SSR, and helped with the entire optimisation process. We had a ball working on this great dodgeball-meets-platformer multiplayer game.
In this role you'll work as a key player as part of a small team delivering world class technology for exciting upcoming games. Develop your C++ skills to a professional level. Grow by working alongside highly experienced veterans, sharing and developing knowledge of new techniques on cutting-edge projects. Enjoy working on a variety of titles and the opportunity to work in a way that suits you. Chat over coffee, roof-top lunches, or after work drinks.
We’re looking for someone who
- Codes socially as well as professionally - Really loves what they’re doing - Wants to be the best they can be - Wants to work on the best projects
Benefits of working at Weaseltron
- Work with experienced AAA programmers - See more AAA engines as a contractor than you would working at a studio - No crunch - we’ve had no crunch for the past 4 years across 7 projects - Annual bonus