Archive for January, 2010

WeaselGui Released

Posted by Webmaster On January - 17 - 2010

Pending publication of Game Engine Gems I in Feb., we’ve just made public the source code for the article ‘A Gui Framework and Presentation Layer’ which is now available here.

Here’s a brief excerpt:

WeaselGui is a small, lightweight and flexible, cross-platform drop-in GUI sub-system written in C++. As well as a GUI component, it also contains several other components – namely CONTROL, FONT, GFX, MATHS, STATE and UTILITY. Full source is available and licensed under the Lesser GPL licence.

WeaselGui is born of some of the Weaseltron internal technology ‘WeaselTech‘, which is a multiplatform game and graphics engine.

The source code is in C++ and licenced under the Lesser GPL (LGPL) license and is hosted on SourceForge.net. Pending interest from the community, the code is likely to be maintained and extended, so if you have any feature requests, mail us and we’ll prioritise it.

Click the link to find out more…

Adrian

New article on GameCareerGuide.com

Posted by Webmaster On January - 6 - 2010

Alan, one of our programming team on the Jelly Belly: Ballistic Beans project has written up an article on his time spent working at Weaseltron for the Game Career Guide website. Alan worked at Weaseltron during his ‘year in industry’ and his article hopefully shines a light on some issues that may help other people looking to do the same thing.

‘Crossing Ships’ on Game Career Guide

You can see Alan’s website at http://www.emiug.co.uk or follow him on Twitter at @EmiugDev.

Adrian